Regional Cost Modifiers in Production: How City Factors Shift Crafting Economics Across Faerûn
In Faerûn, the art of crafting is as regional as its cuisine. From the spell-drenched halls of Waterdeep to the labor-rigged forges of Neverwinter, every locale brings with it a unique blend of resources, guild politics, magical infrastructure, and economic volatility. For the Waterdeep Trading Company, understanding these regional cost modifiers is essential to maximizing margin and optimizing the costing sheets that guide production decisions.
Whether you’re crafting alchemical reagents in Calimport, forging plate armor in Baldur’s Gate, or weaving silks in Silverymoon, the cost to produce an item is never static. This article explores the key modifiers that affect production costs across cities, and why your costing sheet must adapt accordingly.
What It Is
A regional cost modifier is a set of economic conditions tied to a specific city or region that influences how much it costs to manufacture a product. These include:
- Labor Guild Rates: Wages for skilled and unskilled labor, often dictated by local guilds
- Magical Infrastructure: Availability of enchantment circles, leyline-fed workshops, and arcane utilities
- Raw Material Scarcity: Local availability or import dependency of key materials
- Trade Access & Taxes: Tariffs, teleportation fees, and black market presence
These factors combine into a regional multiplier that can dramatically affect the final cost of production.
Why It Matters
For cost sheets to remain accurate, they must factor in where crafting occurs. Producing a potion in Waterdeep is faster and cheaper thanks to arcane infrastructure, but the same potion in Neverwinter may require higher-paid alchemists and extra stabilization materials due to leyline drift.
Ignoring regional modifiers risks:
- Undercosting in high-expense regions
- Overpricing in optimized production zones
- Misallocation of production contracts across the realm
Understanding cost variability allows the Waterdeep Trading Company to assign production tasks to the most cost-effective locations.
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Components of Regional Cost Modifiers
Each modifier influences one or more components of the standard costing sheet. These are most often applied as multipliers to base values.

This table gives a clear example of how identical products may have different production costs depending on the crafting location.
Introducing Randomization
To reflect the ever-shifting nature of Faerûn’s economy, the Waterdeep Trading Company augments static modifiers with randomized roll tables. These are applied quarterly or during major campaign shifts.




Worked Example: Alchemical Resistance Salve
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