NPC Worker Class: Articifer

Class TypeSpecialist (Arcano-Industrial Hybrid)
Guild AffiliationArtificer’s Consortium, Tinkerers’ League, Foundry of Gond
Work TierLevel 1 to 10 (Apprentice Inventor to Master Artifice-Savant)
Primary RoleDesigns, builds, and maintains magical-mechanical constructs, tools, and production devices across Faerûn  
Typical WorksiteWorkshops, guild foundries, arcane laboratories, shipyards, and battlefield forges.

The Artificer is the backbone of technological-magic integration in Faerûn. Equal parts inventor, mage, and craftsman, they merge arcane runes with gears, pulleys, and cogs to produce devices that extend beyond mere magic or engineering. In urban centers like Waterdeep, Baldur’s Gate, and Lantan, Artificers are essential to sustaining trade automation, security wards, and war-time engineering.

Their work bridges multiple guilds and industries, providing enchanted constructs, defensive turrets, automated supply networks, and even living golems. With each level of mastery, Artificers climb from simple tinkerers to planar engineers, influencing everything from the postal systems of cities to the engines of skyships and war machines.

Worker Proficiency

As Artificers progress, their proficiency bonus reflects not only technical skill but also guild-granted authority to construct increasingly dangerous or valuable devices. At lower levels, proficiency ensures accurate rune-work and stable mechanisms. At higher levels, it signifies the ability to handle planar alloys, volatile reagents, and enchanted blueprints too complex for ordinary guildsmen.

Their growing proficiency also governs licensing rights within the Artificer’s Consortium. A Guildwright at level 4 might be licensed to build mechanical mounts, while a Forge-Savant at level 7 could oversee entire shipyard automation projects. By level 10, the Artificer wields unmatched authority, shaping devices that alter economies, warfronts, and even planar barriers.

Skill Set Summary

The Artificer’s skill set merges arcane theory with industrial craftsmanship. Their talents are vital to guild economies, diplomacy, and warfare. A Master Artificer is not merely a tinkerer but a strategic resource capable of shifting entire economies or battles. Their skillset shapes city defenses, accelerates production pipelines, and ensures standardization across mechanical and magical systems.

In political spheres, Artificers hold sway as advisors on infrastructure and war-councils. Within trade networks, their constructs support logistics, transportation, and security. Their artistry represents the intersection of craft, arcane power, and state control.

Core Skills

  • Tinkering & Repair – Building and maintaining minor devices.
  • Runic Integration – Applying glyphs to machinery for magical augmentation.
  • Construct Animation – Crafting golems, familiars, and mechanical guardians.
  • Magical Metallurgy – Forging alloys resistant to enchantments and planar forces.
  • Arcane Blueprinting – Designing enchanted schematics and prototypes.
  • Industrial Automation – Scaling devices for guild-wide production.
  • Defensive Engineering – Creating turrets, wards, and siege devices.
  • Planar Material Handling – Working with exotic reagents and otherworldly metals.
  • Reality Anchoring – Building devices that stabilize planar rifts.
  • Guild Codex Maintenance – Cataloguing inventions for guild archives.
  • Transport Enchantment – Designing magical propulsion and logistics devices.

Efficiency Metrics

Artificers are measured by output stability, device reliability, and construct resilience. Efficiency grows with each level, marked not just by how much they can produce, but by how long their inventions last and how safe they are for guild deployment.

Class Role in Guild and Economy

Artificers are tracked in guild systems such as Dynamics 365 for Faerûn under innovation registries and construct certification logs. They align magical-industrial processes with master data governance, ensuring their inventions are standardized, recorded, and properly licensed.

System Responsibilities:

  • Maintain device registries for constructs and prototypes.
  • Standardize enchantment metadata across inventions.
  • Track patents and certifications via guild registries.
  • Integrate with supply chain modules for construct upkeep.
  • Align construct performance metrics with financial reporting.

Image Prompts

Visual representation conveys both the aesthetic of invention and the hierarchy of expertise. Lower-level Artificers appear as soot-covered tinkerers, while high-level ones manifest as near-arcane industrialists whose creations reshape reality.

General Prompt:

An artificer in Faerûn, surrounded by gears, glowing runes, and half-finished constructs. Their attire blends leather aprons with arcane glyphwork, goggles, and enchanted tools. Their workspace is a chaotic mix of glowing crystals, steam engines, and magical blueprints.


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