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Across Faerûn, trade does not happen from behind a desk alone. Clerks travel between guild halls, cartographers ride with caravans, and procurement officers cross regions to secure goods. The Waterdeep Trading Company acknowledges that its employees will spend company funds. The risk is not the spending itself, but the loss of control over how it is recorded, reviewed, and repaid.

Employee expense processing exists to solve that problem. It gives the company a straightforward way to let workers spend when needed, while keeping the ledger accurate and auditable. This article explains how employee expenses are handled, how they are coded using expense categories, and how those costs move from receipt to reimbursement within the Waterdeep Trading Company.

What Employee Expense Processing Is

Employee expense processing is the controlled process by which employees submit costs they paid personally for company-related duties. These costs are reviewed, approved, posted to the ledger, and then reimbursed from company funds.

Unlike vendor invoices, these expenses typically begin with a worker and end with a payment to the same worker. Because of this, strict rules and clear coding are required to prevent misuse and to keep costs tied to the correct purpose.

Why It Matters to the Waterdeep Trading Company

The Waterdeep Trading Company operates across cities, regions, and trade routes. Without proper expense processing:

  • Travel costs blend into overhead with no clarity
  • Small purchases disappear from cost tracking
  • Audits become guesswork instead of review
  • Workers lose trust if repayments are late or disputed

A defined expense process protects both the company and its people. It also ensures that travel, trade missions, and field work can continue without delay.

Core Expense Categories and Ledger Coding

Each employee expense must be coded to an expense category. The category controls posting behavior, allowed limits, and review rules.

The following table shows common expense categories used by the Waterdeep Trading Company, with Faerûn-specific flavor and clear accounting intent.

Each category ensures that costs are posted to the correct part of the ledger and can be reviewed by purpose rather than by person.

Expense Submission Flow

The standard flow for employee expenses follows a predictable pattern.

  1. A worker incurs an expense while on an approved company activity.
  2. The worker submits an expense report with dates, amounts, and category codes.
  3. Receipts are attached when required.
  4. A supervisor reviews the expense for the purpose and reason.
  5. Approved expenses are posted to the ledger.
  6. Reimbursement is paid to the worker.

This flow separates responsibility. Workers submit. Managers approve. Treasurer’s post and pay.

Worked Example One: Trade Route Travel

Elira Moonshadow, Special Courier, travels from Waterdeep to Daggerford on company business.

She pays for:

  • Horse hire for two days
  • One night at a roadside inn
  • Meals during travel

After approval, the posting is straightforward:

  • Debit travel, meals, and lodging expense accounts
  • Credit employee reimbursement liability
  • Payment clears the liability

Worked Example Two: Arcane Procurement Expense

Selene Duskbloom, Magical Trade Officer, purchases arcane inks while negotiating a Mage Guild supply contract.

Because arcane components affect regulated costs, this expense requires an additional approval by the Magical Trade Officer role before posting.

Policy Controls and Common Rules

To keep expenses fair and controlled, the Waterdeep Trading Company applies standard rules:

  • Meal costs have daily limits by region
  • Lodging must match approved inns where possible
  • Arcane purchases require role-based approval
  • Missing receipts require a written explanation
  • Personal and company expenses may not mix

These rules protect the ledger and simplify review.

How Expenses Appear in the Ledger

Once approved, expenses no longer belong to the worker. They belong to the company.

From a ledger view:

  • Each category posts to a defined expense account
  • The worker’s balance is cleared upon payment
  • Reports can be run by worker, category, route, or period

This allows the Arcane Treasurers to answer vital yet straightforward questions, such as which routes incur the highest support costs or which roles carry the highest field-expense burden.

Realms Aware Considerations

Faerûn adds its own challenges:

  • Some regions prefer barter equivalents
  • Guild fees vary by city
  • Travel risks change seasonal costs
  • Arcane supplies fluctuate in price due to demand

Expense categories allow these variations to be tracked without breaking structure.

Final Thoughts

Employee expense processing is not about limiting trust. It is about recording truth. The Waterdeep Trading Company succeeds because it allows workers to act quickly while keeping records clean, fair, and clear.

By using defined categories, consistent approvals, and proper posting, expenses support trade rather than obscure it.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon page where supporters can access exclusive content, tools, and training labs, and even influence the project’s future. Your support fuels more than just development; it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement: Rusty Cavalier, Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

Across the Sword Coast, community halls, temples, schools, and guild shelters often host fundraisers to fund repairs, sponsor apprentices, or support relief efforts after storms or skirmishes. The Waterdeep Trading Company has long participated in these events by supplying goods at a reduced internal price, thereby allowing the fundraiser to retain the surplus from sales. This practice blends goodwill with proper ledger control, giving community groups a safe way to raise coin while keeping company accounts sound.

This article explains how these events are prepared, priced, tracked, and settled within the company. It is written in the style used by the Arcane Treasurers and the Records Office, combining clear trade practice with Faerûnian flavor.

What These Fundraiser Events Are

A fundraiser event is a temporary partnership between the Waterdeep Trading Company and a local group. Goods are supplied at a price below the normal selling price, often at or slightly above cost. The fundraiser sells them at a standard market price during an event such as a harvest fair, temple supper, or guild apprenticeship drive. The fundraising group retains the positive difference, and the company records the revenue reduction as part of its community contribution ledger.

Why This Matters

These events strengthen ties with communities across the Sword Coast. They also require careful accounting, since goods leave company stock at one price yet retail on the street at another. The company must track the inventory, the reduced price, the contribution value, and any unsold items returned from the fundraiser.

How the Company Handles the Process

Event Setup

The Records Office creates an internal event record with:
• Fundraiser name and sponsor
• Dates of the event
• Goods offered
• Discounted fundraiser price
• Expected quantities

The Arcane Treasurer team reviews the discounted price to ensure it covers basic costs.

Pricing and Inventory Release

Goods are transferred from the central storehouse at a special fundraising price. This avoids confusion with regular wholesale or retail orders. Freight or handling costs are either waived or absorbed into the community contribution line.

Sales and Settlement

When the fundraiser concludes, the group submits its sales scroll, which shows quantities sold and coins collected.
The fundraiser retains the surplus between the retail price and the discounted purchase price.
The Waterdeep Trading Company posts revenue only for the discounted amount.  Any unsold goods are returned to stock at the same reduced value.

Components of the Fundraiser Arrangement

The table below introduces the core elements of these events, enabling all clerks to reference them during setup, and outlines the key components of the fundraiser setup and how each supports the event.

Worked Example

A temple in the North Ward hosts a winter cloak drive. The Waterdeep Trading Company agrees to supply wool cloaks at a reduced price.

The retail price of each cloak is 20.00 FSD.
The fundraiser price is 12.00 FSD.
The temple sells them for full price and keeps the surplus.

This table walks through the financial results using simple numbers.

The temple raises 320.00 FSD to help residents in need.
The Waterdeep Trading Company reports fair revenue from the reduced price and records the support in its community contribution ledger.

Realms Aware Considerations

Regional demand affects which goods are best for fundraisers. Cloaks do well in the North. Lanterns do well in Luskan. Dry goods or herbal kits resonate in smaller towns. The principle remains the same across all provinces: provide suitable goods, apply a responsible discount, and maintain clean accounts.

Final Thoughts

Fundraiser promotions demonstrate how trade can serve the common good while adhering to proper accounting practices. Community groups gain needed support, and the Waterdeep Trading Company strengthens its standing across Faerûn through dependable and fair dealings.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon page where supporters can access exclusive content, tools, and training labs, and even influence the project’s future. Your support fuels more than just development; it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement: Rusty Cavalier, Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

Equity shares explain how ownership is recorded in the Waterdeep Trading Company. Stock-based compensation extends this structure by granting workers who guide the company each season a future claim to ownership. Greta Ironfist uses these awards to reward commitment, attract skilled treasurers, and maintain stable long-term plans.

This follow-up article explains how these awards work, how they connect to the existing equity accounts, and how the ledger captures the cost of service through clear accruals.

What Stock-Based Compensation Represents

A stock-based award grants a worker the right to receive shares at a later date. Some vest with time. Some require completing a trade route or a season of substantial surplus. All create an obligation for the company. As the worker provides service, a portion of that award becomes earned. This earned portion is recognized as an expense.

Because these awards settle in shares rather than coins, the accounting flows through equity. The Waterdeep Mercantile League provides fair value scrolls to help treasurers measure each grant at the moment it is offered.

Why These Awards Matter

Workers who hold a chance at future ownership feel a stronger bond to the company. They take care of the ledgers, caravans, and contracts as if they already have a place in the long history of the guild. Stock-based compensation supports worker retention and encourages a stable culture across the company.

For the ledger, these awards must be handled with precision. The service cost must be recognized each season. The equity obligation must be increased over the vesting period. When the award vests, the reserve converts into the appropriate share class.

Equity Accounts Used for Stock-Based Awards

Stock-based compensation builds on the existing share accounts. Two new reserve accounts are added to track the accrual during the vesting period.

This table shows the core accounts used when awards are granted, accrued, and vested.

These accounts integrate fully with the chart of accounts used in the prior article.

How the Company Measures Fair Value

At the grant date, the arcane treasurers rely on Waterdeep Mercantile League valuation scrolls. These scrolls consider guild reputation, seasonal surplus, trade route strength, supply conditions, and historical demand for company shares. This value becomes fixed for accounting purposes and does not change with later events.

The fair value is then spread evenly across the vesting period, unless service terms require a different pattern.

Worked Example: Four-Year Vesting Award

A senior archivist is awarded a fair value of 2,400.00 FSD. The award lasts for over four years.

Annual expense equals 2,400.00 divided by 4. This is 600.00 FSD per year.

Below is the progression of expense and reserve growth.

Journal Entries During the Vesting Period

The following entries repeat each year until vesting is complete.

This records the cost of service and increases the equity obligation.

Journal Entry Upon Vesting

When the award vests, the reserve is transferred to the appropriate equity account.

If the award settles into common shares:

If the nominal share value is less than the award value, a portion may be posted to Share Premium instead.

Special Faerûn Notes

Some provinces classify stock-based awards as guild benefits and require scroll filings before vesting. The Scriveners’, Scribes’, and Clerks’ Guild must seal the grant scroll for the award to be recognized. Magical contracts tied to planar trade may require performance conditions rather than time-based vesting.

The Waterdeep Trading Company stores all award terms in the Arcane Ledger to ensure that each accrual aligns with the service provided.

Final Thoughts

Stock-based compensation links the strength of the Waterdeep Trading Company to the dedication of its workers. These awards are both a reward and a responsibility. When recorded with care, they present a clear story of service, growth, and shared ownership. The seasonal expense and the growing reserve keep the ledger accurate. The final conversion into shares marks the worker’s lasting place in the company.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon page where supporters can access exclusive content, tools, and training labs, and even influence the project’s future. Your support fuels more than just development; it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement: Rusty Cavalier, Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

Ownership in Faerûn carries weight in both coin and standing. A share in the Waterdeep Trading Company grants a vote in council meetings, a portion of seasonal surplus, and a clear place within the guild’s long history. Greta Ironfist relies on equity shares to invite investment while keeping the company’s direction firm and stable.

This article explains how shares work within the company, how they support expansion across the Sword Coast, and how equity accounts in the Faerûn Standard Chart of Accounts record every change in ownership.

What Equity Shares Are

An equity share represents a unit of ownership. Common shares grant one vote and a portion of surplus. Preferred shares grant early surplus rights but no vote. Guildmaster shares belong only to Greta Ironfist and carry weighted voting strength.

Shares allow the company to raise funds for new routes, enchanted storage, and protection contracts. They also create a path for dedicated workers to share in long-term success.

Why Equity Shares Matter

Shares determine who guides the company. They allow outside investors to support major plans while keeping authority in the hands of confirmed shareholders. They help fund caravan lines, warehouse expansions, and arcane upgrades without drawing on moneylenders.

The share ledger maintained by the arcane treasurers keeps every transfer clear. The Scriveners’, Scribes’, and Clerks’ Guild verifies each scroll before it enters the official record.

Share Classes Used in the Company

The Waterdeep Trading Company uses three classes of shares.

This table shows how each class participates in votes and surplus.

This structure encourages investment without weakening leadership.

Equity Accounts Used for Share Management

Ownership activity is recorded in a series of equity and liability accounts. These accounts come from the Faerûn Standard Chart of Accounts and include both existing accounts and new ones created to support preferred shares, guildmaster shares, surplus tracking, and treasury share activity.

This combined table brings all share-related accounts together, making the overall structure clear.

This structure supports transparent reporting in both regular seasons and expansion periods.

Worked Example: Preferred Share Issue

The council votes to open a new trade route to Calimport. To fund the enchanted crates, caravan guards, and advance payments to Rashemi traders, the company issues 500 preferred shares at 100.00 FSD each. The nominal value is 80.00 FSD, and the remaining 20.00 FSD per share becomes share premium.

This strengthens the company’s position without altering council control.

Worked Example: Surplus Declaration

At season’s end, the council declares a surplus distribution of 12,000.00 FSD.

Payment later clears the liability.

Realms Aware Notes

Share values may rise or fall with supply routes, arcane costs, seasonal demand, or shifting regional tariffs. Trade lines in Luskan or the North may require preferred share structures to attract outside backing.

The Scriveners’, Scribes’, and Clerks’ Guild must seal every transfer scroll before it becomes valid. This keeps the ledger clean and reduces disputes in high-value share exchanges.

Final Thoughts

A strong share structure supports the Waterdeep Trading Company as it grows. These accounts keep every change in ownership clear, protect decision-making rights, and ensure that surplus is shared fairly. With a unified ledger and well-defined share classes, the company stands ready to expand across Faerûn with confidence.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon page where supporters can access exclusive content, tools, and training labs, and even influence the project’s future. Your support fuels more than just development; it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement: Rusty Cavalier, Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

In Faerûn, some of the most valuable work done by the Waterdeep Trading Company is not tied to stocked goods or caravan shipments. Instead, it comes from clients who need unique work planned, tracked, and completed on their behalf. These are customer-funded projects, a standard part of trade across the Sword Coast, where noble houses, guilds, and adventuring parties require crafted items, research, or services beyond a regular order.

For the Waterdeep Trading Company, these projects allow the guild to grow coin reserves without taking on risk from unsold stock. Each project is financed by the customer who requests it, and Dynamics 365 helps track cost, time, revenue, and progress through structured project accounting, ledger controls, and milestone billing.

This article explores how customer-funded projects function in Faerûn, why they matter, and how they are managed through the company’s accounting practices.

What Customer Funded Projects Are

A customer-funded project is work that is paid for by the customer either in advance or throughout the life of the activity. The Waterdeep Trading Company treats these as formal undertakings, usually tied to a contract scroll signed and sealed by the Scriveners Guild. Common examples include commissions for enchanted goods, production runs for noble households, research tasks for arcanists, or repairs for merchant fleets.

Unlike internal projects, these efforts do not draw on the company’s own coin at the outset. Instead, funds provided by the customer become the resource pool used to carry out the work. This requires precise accounting to separate the client’s coin from internal budgets.

Why These Projects Matter

Customer-funded projects support the company’s financial stability in several ways.

  • They remove inventory risk, since the client covers all costs.
  • They allow the company to expand its capabilities, since rare materials or specialist labor can be procured with client funds.
  • They offer steady and predictable revenue, since contracts lay out how milestones and progress payments are invoiced.

In a land where supply lines stretch across wild terrain and arcane markets shift day by day, having stable client-backed work ensures dependable profit for Greta Ironfist and her planners.

Core Components of a Customer Funded Project

Below are the significant elements the Waterdeep Trading Company tracks within Dynamics 365.

First, Contract Setup. Every project begins with a customer record linked to a project contract. The contract defines funding rules, billing type, currency, and expected milestones. The base setup for customers and billing models follows the same ledger framework taught in the Bare Bones Configuration Guides.

Second, Funding Allocation. Funds supplied by the customer are mapped to the project so that labor, materials, and overhead settle against the customer’s balance rather than internal accounts.

Third, Work Breakdown. Tasks, phases, and activities are created to organize the work effort. This may include forging stages, enchantment sessions, transport planning, or research steps.

Fourth, Cost Accumulation. All project expenses are routed through dedicated ledger accounts. This includes raw material purchases, hourly craft labor, magical services, and overhead charges.

Fifth, Revenue Recognition. Invoicing may be based on milestones, time-and-materials, or fixed-price agreements. Milestone billing is most common, with seals applied at major completion points.

Sixth, Project Closure. The ledger is settled, any unused customer funds are returned or credited, and Seraphina Quillspire and Maelor the Quill archive all documentation.

Worked Example: Commissioned Arcane Beacon for the Lords of Everlund

To show how customer-funded projects operate, here is a complete example of a commission.

Scenario: The Lords of Everlund request a defensive arcane beacon built by the Waterdeep Trading Company. They provide full funding up front.

Below is a table that captures the planned cost structure.

Before the table, here is an explanation. This table lists the major cost items required to produce the arcane beacon and shows how each cost is drawn from the customer’s funded pool. It helps planners keep spending aligned with the contract.

Because the customer funds the entire amount at contract signing, the ledger holds their deposit as a liability until revenue is recognized through milestone completion.

A second table shows how revenue is released.

This table outlines the billing milestones and explains when the customer’s deposit converts to earned revenue. This helps the Accounts Receivable clerks track progress and apply the proper postings.

Once the final milestone is posted, the deposit liability is cleared and converted into project revenue, and the project is closed.

Realms-Aware Considerations

Faerûn introduces unique factors that must be considered with customer-funded projects.

  • Arcane inputs may require permits from mage guilds, adding additional lead times.
  • Regions outside the Sword Coast may impose trade tariffs or require special papers.
  • Some clients provide materials directly, such as gemstones or ancient relics, which must be handled as non-monetary contributions.
  • Guild labor unions control rates for smiths, engravers, and arcane specialists.
  • Projects involving planar materials may require Essence Credit tracking for sustainability purposes.

These factors make structured project accounting vital for the Waterdeep Trading Company.

Final Thoughts

Customer-funded projects allow the Waterdeep Trading Company to serve nobles, adventurers, and trade houses with custom work while keeping internal risk low. When managed well, they offer steady coin, predictable workloads, and precise financial control.

For teams using Dynamics 365, the structure provided in the Bare Bones Configuration Guides supports proper ledger setup, customer controls, and project workflows that keep each commission profitable and compliant.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

Commerce in Faerûn is shaped by shifting seasons, magical markets, and the endless flow of raw goods that move between provinces. From ores pulled from the deep halls of the North to the spice caravans of Calimshan and the enchanted herbs gathered in Rashemen, every region carries its own strengths. The Waterdeep Trading Company relies on these differences to operate a steady and profitable commodity network. This trade network links ports, roads, and arcane corridors to balance supply and demand across the Sword Coast and beyond.

The goal of commodity trading at the Waterdeep Trading Company is simple. Buy where goods are plentiful and priced low, transport them with care, and deliver them into markets hungry for those same goods. This article looks at how those trades work, how region based supply patterns shape prices, and how the company chooses the best routes to move goods safely.

What Commodity Trading Is

Commodity trading is the movement of raw or lightly processed materials from one region to another in response to changes in supply, climate, harvest cycles, or magical conditions. Within Faerûn, this includes materials such as iron ore, timber, grain, herbs, spell components, hides, salt, incense, and planar infused substances. Each province offers something unique because of terrain, culture, or magical tradition.

For the Waterdeep Trading Company, commodity trading supports three key aims. First, meeting the needs of Waterdeep’s dense urban markets. Second, maintaining trade influence across border cities. Third, strengthening relations with guilds, harvest clans, and miners’ lodges in distant lands.

Why This Matters to the Waterdeep Trading Company

The company’s influence depends on steady deliveries. Inns need grain, smiths need ore, and apothecaries need herbs. When the company can buy in regions with surplus and sell in cities with active demand, profits rise and relationships strengthen. Knowing when to send caravans, when to hold stock in bonded warehouses, and when to shift to sea routes is what keeps the trade ledgers in balance.

Regional differences also shape margins. Some provinces offer low cost extraction, while others impose tariffs, guild dues, or arcane proofing fees. These variables must be understood before any caravan or ship leaves Waterdeep’s gates.

Commodity Patterns Across the Provinces

Each region of Faerûn produces its own set of traded resources. The following section outlines the typical goods that flow from province to province.

Here is an introduction to the first summary grid. This grid lists the major commodities produced in each province and why these regions matter to the company.

How the Waterdeep Trading Company Trades These Goods

The approach is based on buying in bulk at the source, forming contracts with regional guilds, and assigning caravans or ships based on route risk. When goods require enchantment, such as planar dust or spirit soaked herbs, the company uses mage sealed containers prepared in Waterdeep before departure.

Route planning accounts for weather, borders, bandit risk, guild rules, and tolls. The company uses coastal ships for dense cargo and slow caravans for fragile stock. Magical couriers move small high value items. All routes feed into depots in Baldur’s Gate, Daggerford, and Waterdeep.

Below is an introduction to the trade pattern grid. This grid shows how the company typically moves goods between provinces, the chosen transport method, and the pricing strategy.

Worked Example: Trading a Load of Iron Ore

Here is an introduction to the first example. This example shows how the company buys ore in the North, moves it to Waterdeep, and posts the expected profit once sold to the smiths.

Worked Example: Southern Salt Route from Calimshan

Here is an introduction to a second example that shows how exotic goods travel north and how margins rise as distance grows.

Route Considerations Across Faerûn

Trading depends on safe and predictable movement. The Waterdeep Trading Company uses known waypoints, seasonal shifts, and guild agreements to reduce risk. Sea routes are chosen when storms recede. Arcane shortcuts are used for urgent items. Desert crossings require extra water barrels and hired outriders. Winter freezes open river routes but close mountain passes.

The company keeps merchant scribes in each province to track regional changes. If Rashemen produces less herb than normal, buying shifts toward Dalelands grain until the herb cycle returns.

Final Thoughts

Commodity trading gives shape to the company’s finances. Stable routes bring stable coin. Knowing when to expand, when to pause shipments, and when to store goods for later is the mark of a true trader. This system of regional buying, careful transport, and managed selling is what keeps the Waterdeep Trading Company ahead across the Realms.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

In Faerûn, wealth flows in two forms: the clean decimals of the guildhall and the jangling coins of the marketplace. The Waterdeep Trading Company unites both under a dual system of Financial Currency (FSD) and Coinage Currency. To better support large-scale trade, a new instrument has been added to the ledger ,  the Faerûn Pound Note,  bridging noble contracts and inter-kingdom finance with trust and paper.

Financial Currency: The Faerûn Standard Dollar and Pound

The Faerûn Standard Dollar (FSD) remains the base reporting unit for all accounts. It is now joined by the Faerûn Pound Note (FPN), a high-value financial denomination equal to 20 FSD. The Pound Note is not minted but scribed, sealed, and backed by vaults ,  a symbol of trust between guilds and noble houses.

Usage:

  • FPN: Treasury bonds, noble house contracts, cross-border financing
  • FSD: Guild ledgers, ERP, taxation
  • Shillings, Pence, Farthings: Decimal fractions for books, not minted

Coinage Currency: Minted for the People

Coins remain the lifeblood of Faerûn’s markets. Here, shillings follow the traditional rule of 12 pence to the shilling, a standard that predates the decimal ledger.

Reconciling Ledger and Market

The Waterdeep Trading Company enforces a clear reconciliation between the ledger and the purse:

  • 1 Pound Note = 20 FSD
  • 1 FSD = 10 Ledger Shillings = 100 Pence
  • 1 Market Shilling = 12 Pence ≈ 0.12 FSD
  • 1 Penny = 4 Farthings = 0.01 FSD

Thus, a merchant may sign a contract for 5 Pound Notes, while the tavern still demands a shilling for ale.

Time-As-Money

The currency also mirrors labor:

  • 1 Pound Note ≈ 20 days of work
  • 1 FSD ≈ 1 day of work
  • 1 Ledger Shilling ≈ 1 hour (decimalized)
  • 1 Market Shilling ≈ 1¼ hours (traditional)
  • 1 Penny = 15 minutes
  • 1 Farthing = 3–4 minutes

Guild proverbs reflect both sides:
“Count pounds in the ledger, but shillings in the street.”
“Never waste a farthing’s time.”

Final Thoughts

The introduction of the Faerûn Pound Note marks a turning point in the Realms’ finance. Ledgers now have a high-value denomination for great contracts, while coins remain unchanged for daily trade. The FSD keeps decimals neat for ERP, the Pound Note enables treasury-scale trust, and the shilling-penny-farthing chain preserves cultural authenticity.

The Waterdeep Trading Company thrives because it honors both: the ink of the ledger and the weight of the coin.


Support the AD&D365 Project on Patreon.

To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons

To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn‡, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn‡. Special thanks to our past Apprentices, whose contributions helped us get here:  Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeperFpath, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?

Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

Fantasy worlds demand more than simple copper-silver-gold progressions. As campaigns evolve beyond dungeon crawling into politics, trade, and nation-building, game masters need sophisticated monetary systems that can handle everything from a tavern meal to financing a war. The challenge lies in creating currencies that feel both authentically medieval and practically usable at the gaming table.

The Dual Currency Solution

Modern fantasy economics benefit from dual currency systems that separate high-level financial instruments from everyday coinage. This approach mirrors historical practices where merchants used letters of credit for major transactions while common folk relied on physical coins.

Consider a system with two parallel tracks:

Financial Currency serves the ledger books of guilds, noble houses, and kingdoms. These are standardized, decimal-friendly units perfect for contracts, taxation, and large-scale trade. Think of them as the “banking system” of your world.

Street Currency represents the physical coins jangling in purses and strongboxes. These follow older, more traditional systems that evolved organically—often with irregular ratios that reflect historical accident rather than mathematical convenience.

Building Value Hierarchies

Effective fantasy currency needs clear value relationships that players can internalize quickly. The most successful approach ties monetary value directly to labor time:

  • Sovereign Note: 20 days of skilled work
  • Standard Unit: 1 day of skilled work
  • Hour Piece: 1 hour of work (for precise ledger keeping)
  • Trade Coin: ~1.2 hours of work (traditional street currency)
  • Common Copper: 15 minutes of work
  • Token: 3-4 minutes of work

This creates intuitive pricing where players immediately understand that a sword costing “three days’ work” represents significant expense, while “fifteen minutes’ worth” clearly indicates pocket change.

The Trust Economy

High-value financial instruments depend on institutional backing rather than precious metal content. Pound notes, treasury bonds, and guild certificates derive value from the reputation and guarantees of their issuers. This creates fascinating opportunities for economic storytelling:

  • What happens when a major guild’s credibility collapses?
  • How do forgeries affect market confidence?
  • Which institutions can nations trust for international trade?

The physical form of these instruments matters too. Hand-scribed notes with personal seals feel more authentic than printed currency, while magical authentication (enchanted inks, divination-resistant papers) adds fantasy flavor to financial security.

Regional Variations and Exchange

No fantasy continent should have uniform currency. Different regions, cultures, and historical periods demand distinct monetary approaches:

The Northern Kingdoms might favor heavy silver pieces reflecting their mining heritage, with exchange rates fluctuating based on seasonal trade routes.

Desert Trading Cities could emphasize portable, high-value instruments—gem-backed certificates and spice futures that travel well across caravan routes.

Island Nations often develop sophisticated credit systems since physical transport of bulk coinage proves impractical across dangerous waters.

Magical Realms might integrate arcane elements directly into their currency—coins that verify their own authenticity through minor enchantments, or notes that can only be read by their intended recipients.

Practical Gaming Implementation

The key to successful currency systems lies in selective complexity. Players need simple rules for common transactions but rich detail for economic adventures. Consider implementing:

Quick Reference Cards showing common prices in both currency types, allowing smooth transitions between street-level purchases and major negotiations.

Exchange Rate Dynamics that shift based on political events, seasonal changes, or magical catastrophes. A dragon’s hoard flooding the market with gold creates very different economic pressures than a plague disrupting trade routes.

Cultural Proverbs that embed the currency system into world lore. “Count crowns in the ledger, but coppers in the street” tells players immediately how different social classes think about money.

The Social Layer

Currency reflects social structure. Who appears on coins and notes? What symbols convey authority? How do different classes handle money?

Noble houses might never touch physical currency, conducting all business through signed instruments and trusted intermediaries. Merchants could maintain complex ledgers tracking dozens of different regional currencies and exchange rates. Common folk might view anything beyond physical coins with deep suspicion.

Religious organizations often issue their own internal currencies—temple tokens for services, pilgrimage certificates, or charity notes that can be redeemed across a faith’s network of institutions.

Magic and Money

Fantasy settings offer unique opportunities to integrate supernatural elements into economic systems:

Magically Authenticated Currency prevents counterfeiting but requires trained mages to verify, creating bottlenecks and specialized professions.

Elemental Backing ties currency value to magical resources—fire crystals from volcanic regions, bottled storm essence from sky cities, or crystallized life force from druidic enclaves.

Temporal Currency allows for fascinating economic stories where coins from different eras carry different values, or where time magic creates inflation by flooding markets with currency from alternate timelines.

Economic Storytelling

Rich currency systems enable compelling narratives beyond traditional adventure hooks:

The Confidence Crisis: When rumors spread about a kingdom’s financial stability, can the party prevent economic collapse through investigation, diplomacy, or direct action?

The Exchange War: Competing guilds manipulate currency rates to gain advantage, turning economic espionage into adventure material.

The Lost Treasury: Discovering ancient currency hoards requires understanding historical exchange rates and defunct monetary systems.

The Counterfeiting Ring: Players must navigate complex financial investigation while learning about authentication methods and market psychology.

Balancing Complexity and Playability

The ultimate test of any currency system is whether it enhances rather than hinders gameplay. Start simple with clear conversion rates and familiar denominations. Add complexity gradually as players become comfortable with basic mechanics and show interest in economic elements.

Remember that currency systems serve the story, not the other way around. A perfectly realistic monetary system that slows down gameplay or confuses players has failed its primary purpose. The best fantasy currencies feel both authentic and invisible—players use them naturally without stopping to calculate exchange rates or argue about historical precedent.

Implementation Guidelines

When designing your world’s monetary system:

  1. Start with labor value as your baseline—what does a day’s work buy?
  2. Create clear hierarchies that players can memorize quickly
  3. Distinguish between institutional and street currencies for different transaction types
  4. Embed social and cultural meaning into monetary design and usage
  5. Plan for regional variation without overwhelming complexity
  6. Consider magical integration that enhances rather than complicates the system
  7. Test with actual gameplay before committing to complex mechanics

The most successful fantasy currencies feel like natural extensions of their worlds—systems that grew organically from the needs, values, and capabilities of their societies. When players instinctively understand that “a sovereign’s ransom” represents enormous wealth while “copper for your thoughts” suggests casual conversation, you’ve created more than a monetary system. You’ve built a living piece of culture that enriches every interaction with your fantasy world.

Whether your players are negotiating with dragon hoards, financing military campaigns, or simply buying supplies for the next adventure, a well-designed currency system transforms economic interactions from mechanical necessities into meaningful elements of worldbuilding and storytelling.

In the diverse and often fractious realms of Faerûn, trade flows not only through rivers and roadways, but also through the tangled webs of regulation spun by each city-state, province, and guild-dominated territory. These authorities often impose tariffs—whether to protect local industries, fund defensive walls, or simply fill coffers—which impact the final cost of goods traded across borders.

For the Waterdeep Trading Company and its peers, applying these surcharges manually is a recipe for inefficiency and inconsistency. Instead, the company relies on the pricing engine to automatically apply margin-based pricing adjustments. These adjustments ensure that tariff costs are accounted for transparently and fairly at the time of sale or quotation.

This article explains how margin pricing works, how to configure it, and why it is essential for maintaining profitability when tariffs are involved.

What Are Margin-Based Pricing Adjustments?

Margin pricing adjusts the final sales price of a product by applying a target profit margin over a known cost. In the case of tariffs, these adjustments often include:

  • A fixed markup to cover expected border fees or import duties
  • A percentage-based increase over the base cost of the product
  • Location-specific surcharges tied to trade routes, zones, or cities

Tariff-aware pricing is especially critical in cities like Zhentil Keep, Calimport, or Amn, where merchant councils or rulers impose steep levies on foreign goods.

Why Margin Pricing Matters in a Tariffed Economy

Using the pricing engine for tariff-aware adjustments provides several benefits:

  • Automation: Prices adjust automatically based on the destination, customer group, or delivery warehouse.
  • Compliance: Ensures that tariffs are passed on to customers rather than absorbed as margin erosion.
  • Transparency: Sales agents and customers alike can see that pricing varies by region due to legal and logistical reasons.
  • Competitiveness: Adjusting margins dynamically enables the company to remain profitable while still offering competitive prices in less regulated markets.

Support the AD&D365 Project on Patreon.

To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons

To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactor, Andre Breillatt, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn (Name obfuscated to protect their identity). Special thanks to our past Apprentices, whose contributions helped us get here:  Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Followers, your steady presence along the journey is a beacon of encouragement:  Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. Our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.


Components of a Tariff-Aware Pricing Setup

To implement tariff-based margin pricing, the Waterdeep Trading Company configures the following:

Cost Price Setup

  • This includes the landed cost of goods, including freight, handling, and vendor cost.
  • For imports from Baldur’s Gate into Calimshan, this may also include bribes and “unofficial entry fees.”

Margin Pricing Rules

  • Set at the item, item group, or category level.
  • Vary based on the customer’s location, tariff group, or shipping method.

Tariff Groups

  • Created to group cities or provinces with similar duties.
  • Assigned to delivery locations or sales territories.

Sales Price Adjustments

  • Configured in the pricing engine using trade agreements or price simulations.
  • Include tiered pricing based on cost plus margin.

Worked Example: Selling Cloaks into Calimport

Let’s assume the Waterdeep Trading Company is selling enchanted cloaks from its Silverymoon workshop. The base cost per cloak is 45.00 FSD. The company aims to maintain a 25% margin in normal cities, but must apply an additional 15% to account for Calimport’s magical goods import tariff.

Tariff groups in this case are applied to determine the final price through the margin pricing policy tied to destination city-states.

Realms-Aware Considerations

Different regions in Faerûn may use tariffs for wildly different purposes. In some cities, tariffs fund sanitation and roads. In others, they line the pockets of merchant princes or enforce protectionism.

Notable Examples:

  • Amn uses tariffs to fund their merchant navy.
  • Thay applies tariffs based on magical aura ratings of enchanted goods.
  • Luskan offers tariff waivers in exchange for smuggling contracts.

Using the pricing engine allows you to adapt your pricing strategy to the political and economic landscape of each territory.

Navigating the Unpredictable World of Tariff Pricing

Even the most finely-tuned pricing engine cannot account for the whims of Faerûn’s merchant lords, border guards, or arcane auditors. Tariffs are living creatures—shifting with the seasons, manipulated by guild politics, or waived on a noble’s drunken promise. To bring this unpredictability into your simulations, the Waterdeep Trading Company employs random roll tables.

These tables introduce chaos, challenge, and realism to trade scenarios by simulating tariff fluctuations, bribe opportunities, and pricing engine anomalies. Whether used during training exercises, economic simulations, or tabletop commerce campaigns, these rolls provide rich variability to any margin pricing strategy.

This table adds dynamic fluctuation to tariffs based on the current mood of the city-state, economic need, or political climate.

If the trader attempts to negotiate or bypass tariffs through “other means.”

When using automation, mishaps can occur. Use this to simulate pricing miscalculations due to magical interference or bureaucratic error.

Adding dice tables to tariff-aware pricing creates an immersive and unpredictable element for trade campaigns or test scenarios. Whether used in a Faerûnian pricing simulation or during a tabletop logistics challenge, these random events challenge even the most seasoned merchant clerks and pricing wizards.

Final Thoughts

In a realm where trade is taxed as much by swords as by scrolls, margin-based pricing adjustments ensure that your business remains profitable and adaptable. With the pricing engine configured to account for tariffs, the Waterdeep Trading Company not only meets local compliance but maintains a strategic edge in every market.


Want to design your own economic models in Faerûn?

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In the thriving trade cities of Waterdeep, Baldur’s Gate, and beyond, merchants often find themselves at a loss not from theft or misadventure but from failing to account for the true cost of their imports. That’s where understanding landed cost comes in.

Whether you’re bringing in saffron from Calimshan, dwarven steel from Mithral Hall, or elven wine from the Salington Vinyards, knowing your full landed cost is the difference between profit and peril.

What Is Landed Cost

Landed cost is the total expense incurred to bring a product from its source to its final destination not just the vendor’s price. It includes:

  • Base purchase cost
  • Transport fees (caravan, barge, airship, or teleportation)
  • Import duties and tariffs
  • Handling, inspection, and insurance
  • Security (escorts, guards, bribes if necessary)
  • Currency exchange losses or fees
  • Magical sealing, warding, or scrying

These additional costs accumulate through every step of the product’s journey and they must be calculated if a merchant is to determine the real price of their inventory.

Sample Landed Cost Breakdown: A Faerûnian Case Study

Let’s say the Waterdeep Trading Company imports Sake Rage from Salington Vinyards in Neverwinter.

A merchant who sells the sake based solely on the 260 FSD supplier price may think they’re earning 20 percent margin. In truth they may barely break even or worse.

Why Landed Cost Matters

  • Proper Pricing Without it prices are based on illusion not reality
  • Trade Route Evaluation Understanding which routes magical or mundane offer better margins
  • Profitability Forecasting A true picture of earnings requires full cost awareness
  • Product Comparison Knowing full cost helps compare multiple suppliers not just their invoice price

Common Faerûnian Costs to Consider

Best Practices for Faerûnian Merchants

  • Track each cost layer no matter how small Even a 5 FSD handling fee can add up across shipments
  • Use standard units like FSD per crate or bottle for consistency
  • Build buffer margins into your pricing to account for lost goods taxes or delays
  • Plan seasonally Snow in the Spine of the World Expect freight delays and added guard fees
  • Maintain supplier scorecards with both base and landed cost to spot hidden costs

Final Thoughts

In the end savvy trade in Faerûn isn’t about knowing the lowest price it’s about understanding the total price. Whether your goods travel by foot hoof keelboat or leyline calculating landed cost is your secret weapon in staying competitive and profitable.

Want to simulate shipping strategies in Faerûn or model transportation operations in Dynamics 365?

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Support the AD&D365 Project on Patreon

To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development — it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards. Begin your journey: https://www.patreon.com/adnd365/

Thanks to my supporters for helping make this content possible:

Our Benefactor, Andre Breillatt, whose generosity powers the arcane core of the project.

Our Apprentices, who keep the spell engines humming and the training labs active: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Michael Ramirez, Mark Christy, and Ashish Singh.

Our Followers, who lend their steady support and encouragement along every step of the journey: Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys.