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Commerce in Faerûn is shaped by shifting seasons, magical markets, and the endless flow of raw goods that move between provinces. From ores pulled from the deep halls of the North to the spice caravans of Calimshan and the enchanted herbs gathered in Rashemen, every region carries its own strengths. The Waterdeep Trading Company relies on these differences to operate a steady and profitable commodity network. This trade network links ports, roads, and arcane corridors to balance supply and demand across the Sword Coast and beyond.

The goal of commodity trading at the Waterdeep Trading Company is simple. Buy where goods are plentiful and priced low, transport them with care, and deliver them into markets hungry for those same goods. This article looks at how those trades work, how region based supply patterns shape prices, and how the company chooses the best routes to move goods safely.

What Commodity Trading Is

Commodity trading is the movement of raw or lightly processed materials from one region to another in response to changes in supply, climate, harvest cycles, or magical conditions. Within Faerûn, this includes materials such as iron ore, timber, grain, herbs, spell components, hides, salt, incense, and planar infused substances. Each province offers something unique because of terrain, culture, or magical tradition.

For the Waterdeep Trading Company, commodity trading supports three key aims. First, meeting the needs of Waterdeep’s dense urban markets. Second, maintaining trade influence across border cities. Third, strengthening relations with guilds, harvest clans, and miners’ lodges in distant lands.

Why This Matters to the Waterdeep Trading Company

The company’s influence depends on steady deliveries. Inns need grain, smiths need ore, and apothecaries need herbs. When the company can buy in regions with surplus and sell in cities with active demand, profits rise and relationships strengthen. Knowing when to send caravans, when to hold stock in bonded warehouses, and when to shift to sea routes is what keeps the trade ledgers in balance.

Regional differences also shape margins. Some provinces offer low cost extraction, while others impose tariffs, guild dues, or arcane proofing fees. These variables must be understood before any caravan or ship leaves Waterdeep’s gates.

Commodity Patterns Across the Provinces

Each region of Faerûn produces its own set of traded resources. The following section outlines the typical goods that flow from province to province.

Here is an introduction to the first summary grid. This grid lists the major commodities produced in each province and why these regions matter to the company.

How the Waterdeep Trading Company Trades These Goods

The approach is based on buying in bulk at the source, forming contracts with regional guilds, and assigning caravans or ships based on route risk. When goods require enchantment, such as planar dust or spirit soaked herbs, the company uses mage sealed containers prepared in Waterdeep before departure.

Route planning accounts for weather, borders, bandit risk, guild rules, and tolls. The company uses coastal ships for dense cargo and slow caravans for fragile stock. Magical couriers move small high value items. All routes feed into depots in Baldur’s Gate, Daggerford, and Waterdeep.

Below is an introduction to the trade pattern grid. This grid shows how the company typically moves goods between provinces, the chosen transport method, and the pricing strategy.

Worked Example: Trading a Load of Iron Ore

Here is an introduction to the first example. This example shows how the company buys ore in the North, moves it to Waterdeep, and posts the expected profit once sold to the smiths.

Worked Example: Southern Salt Route from Calimshan

Here is an introduction to a second example that shows how exotic goods travel north and how margins rise as distance grows.

Route Considerations Across Faerûn

Trading depends on safe and predictable movement. The Waterdeep Trading Company uses known waypoints, seasonal shifts, and guild agreements to reduce risk. Sea routes are chosen when storms recede. Arcane shortcuts are used for urgent items. Desert crossings require extra water barrels and hired outriders. Winter freezes open river routes but close mountain passes.

The company keeps merchant scribes in each province to track regional changes. If Rashemen produces less herb than normal, buying shifts toward Dalelands grain until the herb cycle returns.

Final Thoughts

Commodity trading gives shape to the company’s finances. Stable routes bring stable coin. Knowing when to expand, when to pause shipments, and when to store goods for later is the mark of a true trader. This system of regional buying, careful transport, and managed selling is what keeps the Waterdeep Trading Company ahead across the Realms.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

The Waterdeep Trading Company has grown into one of the most respected builders of crafted goods across the Sword Coast. Many requests are small enough to be filled with stocked items, yet the most valuable work comes from large commissions. These include reinforced wagons for mercenary companies, enchanted devices for mage guilds, and custom tools for noble households. These builds require planning, steady coordination between workshop and finance, and careful tracing of every coin. Project fabrication brings structure to these builds by joining project accounting with manufacturing.

What It Is

Project fabrication treats each commission as a controlled project while using manufacturing to perform the physical crafting. This keeps the build organized and allows both the workshop master and the finance scribe to follow the same plan from start to finish.

A project holds the financial structure.  A production order holds the physical process.  The two flow together through shared postings.

  • The project stores budgets and estimated costs
  • Production orders consume materials and record labor
  • Actual postings feed directly into the project ledger
  • Final cost is compared to initial expectations
  • Customers receive clear costed invoices backed by project records

Why It Matters

Custom builds in Faerûn often involve rare materials, high labor skill, and strict guild expectations. Without a firm structure, these builds risk cost overruns, missing components, or disputes with customers.

Project fabrication supports the Waterdeep Trading Company by allowing the team to:

  • Plan every major step of a build before work starts
  • Estimate raw materials, manual labor, and arcane labor with accuracy
  • Track real usage and compare it to the original budget
  • Maintain compliance with guild rules for enchantments and hazardous materials
  • Produce clear cost reports for customers, nobles, and guild auditors
  • Identify which commissions bring profit and which ones drain resources

Components of a Project Fabrication Build

This approach includes several connected steps, each essential for building complex work with clarity.

  • A project record in the ledger
  • A set of cost categories that define how coin is tracked
  • Estimates for planned materials and labor
  • Production orders that carry out the physical crafting
  • Postings of real materials, labor, overhead, and freight
  • A final cost review
  • Invoicing tied to actual cost with markup applied

Each part supports the others, giving the company a full view of cost from the first steel bar picked to the last sigil carved.

Key Data Structures

This section explains the main cost categories used for any project fabrication job. These categories serve as the backbone for all postings. When materials, labor, or services are consumed, they are assigned to a category.

This ensures consistency across all builds, whether the team is crafting a simple reinforced chest or a fully enchanted wagon.

Crafting large items requires a steady supply of reliable components. The materials listed below form the foundation of most major builds. Some are mundane, such as hardwood beams, while others are rare and sensitive, such as mithral thread or arcane shards. Their cost and reliability directly influence final project cost.

Project Setup

Before the workshop begins its first cut, strike, or engraving, the finance team sets up a structured project in the ledger. This project forms the financial shell that will collect all costs. The project includes expected materials, estimated labor hours, and overhead plans. Once the estimate is recorded, the workshop master can release the build to the production floor.

Below is an example of the kind of estimate recorded before work begins. It represents the best understanding of required effort at the time of planning.

Linking Manufacturing to the Project

Manufacturing carries out the physical work, yet every action taken there must connect back to the project. By tying a production order to the project record, the company ensures that:

Material pick lists send cost directly into the project

  • Labor recorded through job cards posts to the project ledger
  • Overhead and machine time follow the same path
  • Report as finished updates both inventory and the project

This connection prevents lost cost and ensures that every hour and item used can be traced.

Worked Example: Enchanted Wagon Commission

A noble from the North Ward requests a frost resistant wagon with reinforced panels and runic protection. This build requires steel shaping, carpentry, resin application, and two layers of arcane engraving. The following examples show the postings captured during the build.

Step 1. Material Consumption

All materials pulled from inventory must be posted against the project. This not only records consumption but also updates the project cost in real time. Variances often begin here, especially when additional steel or rare materials are used.

Step 2. Labor Recording

Labor is the heart of fabrication. It reflects both the time and the skill needed to complete a build. Manual labor covers shaping and construction, while arcane labor involves sigil carving, magical reinforcement, and binding spells. Both must be tracked with precision.

Step 3. Overhead and Logistics

Every project requires the workshop itself, from lamp oil to rune plates that keep the forge steady. Freight costs also appear often, especially when raw materials must travel from Luskan, Mirabar, or even Baldur’s Gate. These costs must be added to the project to give a complete picture of the build.

Step 4. Final Project Cost

The final cost summary brings all elements together. This allows the finance scribe and the workshop master to compare the estimate with the actual build. Any gap is reviewed to improve future planning.

The original estimate was 633.00 FSD. The real cost was 840.00 FSD. Most of the difference came from higher labor effort and additional material consumption. These findings help refine future estimates for similar enchanted wagons.

Realms Aware Considerations

Faerûn is a land shaped by guilds, trade routes, and regional laws. These factors must be considered during project fabrication.

  • Some provinces require special permits for arcane labor
  • Transporting mithral, cold iron, and arcane cores requires guarded freight
  • Frost seasons in the North raise demand for insulated builds
  • Mage guilds often require logs of spellwork hours and sigil layers
  • Coastal cities have higher workshop overhead due to saltstone protection rituals

These factors influence cost, planning, and scheduling.

Final Thoughts

Project fabrication allows the Waterdeep Trading Company to maintain clarity from the first planned cost to the final enchanted seal. By linking project accounting to manufacturing, the company ensures every coin, every nail, and every rune is tracked with care. This system brings order to complex work and strengthens customer trust in every commission.


Support the AD&D365 Project on Patreon.  To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons.  To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn, and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn. Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Jesper Livbjerg, Peter Lorre, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?  Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!

In Faerûn, wealth flows in two forms: the clean decimals of the guildhall and the jangling coins of the marketplace. The Waterdeep Trading Company unites both under a dual system of Financial Currency (FSD) and Coinage Currency. To better support large-scale trade, a new instrument has been added to the ledger ,  the Faerûn Pound Note,  bridging noble contracts and inter-kingdom finance with trust and paper.

Financial Currency: The Faerûn Standard Dollar and Pound

The Faerûn Standard Dollar (FSD) remains the base reporting unit for all accounts. It is now joined by the Faerûn Pound Note (FPN), a high-value financial denomination equal to 20 FSD. The Pound Note is not minted but scribed, sealed, and backed by vaults ,  a symbol of trust between guilds and noble houses.

Usage:

  • FPN: Treasury bonds, noble house contracts, cross-border financing
  • FSD: Guild ledgers, ERP, taxation
  • Shillings, Pence, Farthings: Decimal fractions for books, not minted

Coinage Currency: Minted for the People

Coins remain the lifeblood of Faerûn’s markets. Here, shillings follow the traditional rule of 12 pence to the shilling, a standard that predates the decimal ledger.

Reconciling Ledger and Market

The Waterdeep Trading Company enforces a clear reconciliation between the ledger and the purse:

  • 1 Pound Note = 20 FSD
  • 1 FSD = 10 Ledger Shillings = 100 Pence
  • 1 Market Shilling = 12 Pence ≈ 0.12 FSD
  • 1 Penny = 4 Farthings = 0.01 FSD

Thus, a merchant may sign a contract for 5 Pound Notes, while the tavern still demands a shilling for ale.

Time-As-Money

The currency also mirrors labor:

  • 1 Pound Note ≈ 20 days of work
  • 1 FSD ≈ 1 day of work
  • 1 Ledger Shilling ≈ 1 hour (decimalized)
  • 1 Market Shilling ≈ 1¼ hours (traditional)
  • 1 Penny = 15 minutes
  • 1 Farthing = 3–4 minutes

Guild proverbs reflect both sides:
“Count pounds in the ledger, but shillings in the street.”
“Never waste a farthing’s time.”

Final Thoughts

The introduction of the Faerûn Pound Note marks a turning point in the Realms’ finance. Ledgers now have a high-value denomination for great contracts, while coins remain unchanged for daily trade. The FSD keeps decimals neat for ERP, the Pound Note enables treasury-scale trust, and the shilling-penny-farthing chain preserves cultural authenticity.

The Waterdeep Trading Company thrives because it honors both: the ink of the ledger and the weight of the coin.


Support the AD&D365 Project on Patreon.

To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development ,  it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards.  Begin your journey: https://www.patreon.com/adnd365/

A Grateful Salute to Our Patrons

To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactors, Andre Breillatt, and Eryndor Fiscairn‡, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn‡. Special thanks to our past Apprentices, whose contributions helped us get here:  Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Gregory Brigden, and Martin Grahm, your commitment marks the start of the deeperFpath, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement:  Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.

Want to design your own economic models in Faerûn?

Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!