In the industrious world of Faerûn, spellcasting is more than art or warfare, it is labor. From enchanting blades to illuminating hearths, arcane effort underpins much of the continent’s production economy. At the Waterdeep Trading Company, understanding when and how to treat spellcasting as a cost of production versus a service expense is essential for accurate costing, fair guild compensation, and sound decision-making.
This article explores the accounting treatment of spellcasting within the production cycle, with a special focus on cases like Continual Flame, where the same spell might be used either as a production input or an after-market service.
What It Is
Spellcasting as labor refers to the classification and costing of magical efforts performed by qualified casters, whether wizards, clerics, artificers, or sorcerers, within the production of goods. This includes:
- Enchantments during manufacturing
- Temporary transmutations
- Alchemical infusions
- Ritual augmentations or bindings
- Permanent magical installations
Why It Matters
Accounting for spellcasting properly ensures that products reflect their true cost. Misclassifying spellcasting labor can lead to underpriced goods, incorrect margin calculations, or regulatory infractions with the Arcane Artificers & Alchemists Union (ARALCH).
Moreover, some spells blur the line between a production input and a service. For instance, Continual Flame might be cast:
- During manufacturing to produce a lightstone sold as part of a lamp (production cost)
- Afterward, upon installation at a client’s location (service expense)
Getting this distinction right is essential for inventory valuation, tax treatment, and guild compliance.
Components of Spellcasting Labor
Not all spells are cast alike, nor should they be costed alike. Within the production cycle of the Waterdeep Trading Company, spellcasting manifests in a variety of forms: some spells permanently bind enchantments to goods, while others are temporary enhancements used during bottling, inspection, or safety control. Understanding the types of spellcasting involved allows the company to apply the correct cost category, assign the right account behavior, and uphold transparency across its enchanted operations.
The following table breaks down the most common types of spellcasting labor observed in Faerûnian production and how each should be classified within the accounting framework. This ensures every flick of a wand or uttered incantation finds its rightful place in the ledger.

Worked Example: Continual Flame Use in Production vs. Service
Consider a series of enchanted lanterns sold by the Waterdeep Trading Company.
Scenario A: Production Phase
- Continual Flame is cast at the forge.
- The lantern is shipped with the light already embedded.
- The labor cost of the spell is added to the production BOM.
Scenario B: Post-Sale Service
- A lantern is sold empty.
- A licensed enchanter is dispatched to cast Continual Flame on-site.
- This is treated as a service expense, not capitalized into the product’s inventory value.

Realms-Aware Considerations
Across Faerûn, the cost and treatment of spellcasting labor can vary widely based on local laws, guild regulations, and magical resource availability. What applies in Waterdeep may not hold in Calimport or Silverymoon. The following considerations help ensure compliance and accurate costing in every region where the Waterdeep Trading Company operates.
Guild Approval: Only certified ARALCH members may perform production-stage enchantments.
Spell Component Costing: Some spells require expensive components (e.g., rubies for Continual Flame). These should be tracked as separate material lines.
Location Matters: In Silverymoon, arcane labor is cheaper and more common. In Calimport, magical licenses inflate costs by 15 to 30 percent.
Final Thoughts
Spellcasting is labor, and labor has value. Whether burned into steel or summoned into the sky, each casting must be measured, valued, and attributed with precision. For the Waterdeep Trading Company, this clarity ensures not only financial control but compliance with realmwide trade guild expectations.
Support the AD&D365 Project on Patreon.
To grow this world, we’ve launched an official Patreon where supporters can gain access to exclusive content, tools, training labs, and even influence the future of the project. Your support fuels more than just development , it expands the guildhall, forges new scrolls, and empowers the next generation of configuration wizards. Begin your journey: https://www.patreon.com/adnd365/
A Grateful Salute to Our Patrons
To all those who stand behind the vision, thank you for helping bring this world to life. Our Benefactor, Andre Breillatt, your boundless generosity fuels the arcane core of this project. Without your magic, the weave would falter. Our Apprentices, the spell engines turn and the training labs thrive thanks to our current Apprentices: Michael Ramirez and Andreth Bael’Rathyn (Name obfuscated to protect their identity). Special thanks to our past Apprentices, whose contributions helped us get here: Ralf Weber, Wendy Rijners, Shashi Mahesh, Julia Tejera, Ben Ekokobe, Tiago Xavier, Naveen Boyinapelli, Marcos Tadeu Wolf, Kathryn Greene, Jason Brown, Mark Christy, and Ashish Singh. Our Initiates, Peter Lorre, your commitment marks the start of the deeper path, stepping beyond mere observation into the active shaping of this realm. Our Followers, your steady presence along the journey is a beacon of encouragement: Eric Shuss, Sunil Panchal, Sarah D. Morgan, Nick Ramchandani, Daniel Kjærsgaard, and Tomasz Pałys. And our Voyeurs, Harry Burgh, Abdelrahman Nabil, and Basil Quarrell, ever watching from the shadows, clearly intrigued… but not enough to part with a single gold piece. Your silent curiosity is noted, and mildly judged.
Want to design your own economic models in Faerûn?
Get your own AD&D365 Environment and guides at adnd365.com/start, and request access to the public view of the current database at https://public.adnd365.com – Login npc@adnd365.com, Password N0nPl@yC#822!


























